Reality Cues is about making architecture in digital, interactive, and social media, where ownership is communal and subject matter changes as quickly as users can click the 'share' button. Within this culture of reposting, reblogging, and retweeting is the opportunity to modify and subvert prevailing tendencies. Combine this with the ease with which anyone can alter images to create virtual worlds, and you are left with an increasingly fuzzy area between the so-called virtual and real.
The work of Reality Cues illustrates our interest in finding productive relationships in the collisions of architectural culture with populism and popular consumption. The architectural conditions we portray depict instances whereby our collective worst habits become acts of hyperbolic productivity, where dystopian inputs are forced into the service of utopianism. These are architectures of availability: egalitarian in their cultural and popular relevance, appeal, and accessibility. Here, out of the ashes of consumerism, excess, and vanity rises an architecture that is both delicious and nutritional, where consumer goods can still become consumer Good, and more is still more.
We are interested in collectivity and accumulation. At certain scales and conditions we imagine time itself as an architectural object. In some cases the mechanisms that destroy our structures produce new architectures. In other cases architecture is produced without Architecture, or by the removal of built structures. In all cases physical architecture is a condition dependent on social structures whose mechanics produce both excess and erasure.
Reality Cues was established by Archistophanes.